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#Monster monpiece censored cards portable#
While some matches are incredibly rewarding and intense, I ran into several matches that were just boring and resulted in drawn-out stalemates that take forever to finish, which is not ideal for a portable game.
#Monster monpiece censored cards plus#
Plus you only have 40 cards, and half of the matches I ended up playing I would just set up a defence and wait until they drew all of their cards and automatically lost. The board is constantly empty and no one is making progress. Maybe they’re just placing equally powerful cards, and all you end up doing for the first 20 turns is guaranteeing mutual monster destruction. Even if you have a lot of powerful cards, you may end up losing because you just can’t break through an enemy’s defence. The real problem with the card game is it feels unbalanced. Also, there are no spell cards or magic attacks, you just have certain monsters with certain characteristics, like giving you extra mana or doing something when they’re placed/destroyed. Unfortunately, you always get the same three mana every turn, and you can only place one card every turn.
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There is a ton of give and take, and the game quickly takes on a feel of something like Hearthstone in that you are “comboing,” or are placing cards together for maximum efficiency. You have melee monsters and ranged monsters who focus on attacking, and then healing and buffing monsters, which when placed behind other girls create powerful teams that can really smash through the enemy defence. The idea has a similar feel of checkers, only in that you are ferociously trying to reach the other end of the board.
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Hit their base a certain number of times, and you win. She then comes to life as one of six or so stock 3D models of a monster girl and moves forward every turn to attempt a strike on the enemy’s base. You can place any of your monster girls anywhere in your field by spending whatever mana is required on the monster girl’s respective card. You have two 3×3 grids, one for you and one for your opponent, and separating them is a 1×3 column that acts as neutral territory. Luckily, the actual card game that makes up the core of Monster Monpiece is a lot of fun. You do this by playing hours upon hours of card battles against mostly random people across a world map screen. Then May’s friend get’s turned Lost, and you have to save her. Fia is her opposite, cocky and impulsive, and helps make her a more confident character as their chemistry grows and they learn to balance one another. What does matter is the fun writing and quirky characters you meet on your journey, and if you have a love for anime you’ll feel right at home here.Īll you really have to know is you play May, who is shy and pretty much your “timid, low self-esteem” anime character embodied, and she gets paired up with the Monster girl Fia. The real truth is the world doesn’t really matter because the story in MM doesn’t really matter. Also they can become “Lost,” but I’m not really sure what that is, I just know they become exceptionally evil when they do. Monster girls have to live in cards or near Magus Quartz crystals or they lose strength otherwise. From what I gathered, monster girls coexist with people, and they “battle” one another just for the giggles. MM puts you in the world of Yafanir, where I honestly have no clue what is going on. If you answer the last question by exclaiming, “no, that sounds gross and dumb, and probably a little bit perverse,” then close your computer, go outside, and ignore everything else I have to say, because this game is most certainly not for you. Monster Monpiece poses a lot of pretty easy questions to the player: do you like anime? Do you like anime girls? Do you like card games? Do you like viciously rubbing pictures of girls on cards to make those cards better (and more naked)? If you answered yes to any of these questions, you may like Monster Monpiece.
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